Ruby Developers: Manage a Multi-Gem Project with RuntimeGemIncluder (Experimental Release)

A couple of years ago in the dark ages of Ruby, one created one Gem at a time, hopefully unit tested it and perhaps integrated it into a project.

Every minute change in a Gem could mean painstaking work often doing various builds, includes and/or install steps over and over.  No more!

I created this simple Gem (a Gem itself!) that at run-time builds and installs all Gems in paths matching patterns defined by you.

I invite brave souls to try it out this EXPERIMENTAL release now pending a more thoroughly tested/mature release. Install RuntimeGemIncluder, define some simple configuration in your environment.rb or a similar place and use require as you normally would:

Here’s an example I used to include everything in my NetBeans workspace with JRuby.

Download the Gem from http://rubyforge.org/frs/?group_id=9252

To install, go to the directory where you have downloaded the Gem and type:

gem install runtime-gem-includer-0.0.1.gem

(Soon you may be able to install directly from RubyForge by simply typing ‘gem install runtime-gem-includer‘.)

Some place before you load the rest of your project (like environment.rb if you’re using Rails) insert the following code:

trace_flag = "--trace"
$runtime_gem_includer_config =
{
:gem_build_cmd = "\"#{ENV['JRUBY_HOME']}/bin/jruby\" -S rake #{trace_flag} gem",
:gem_install_cmd = "\"#{ENV['JRUBY_HOME']}/bin/jruby\" -S gem install",
:gem_uninstall_cmd = "\"#{ENV['JRUBY_HOME']}/bin/jruby\" -S gem uninstall",
:gem_clean_cmd = "\"#{ENV['JRUBY_HOME']}/bin/jruby\" -S rake clean",
:force_rebuild = false,
:gem_source_path_patterns = [ "/home/erictucker/NetBeansProjects/*" ],
:gem_source_path_exclusion_patterns = []
}
require 'runtime_gem_includer'

If you are using JRuby and would like to just use the defaults, the following code should be sufficient:


$runtime_gem_includer_config =
{
:gem_source_path_patterns = [ "/home/erictucker/NetBeansProjects/*" ],
:gem_source_path_exclusion_patterns = []
}
require 'runtime_gem_includer'

Now simply in any source file as you normally would:

require 'my_gem_name'

And you’re off to the races!

Gems are dynamically built and installed at runtime (accomplished by overriding Kernel::require).  Edit everywhere, click run, watch the magic! There may be some applications for this Gem in continuous integration. Rebuilds and reloads of specified Gems should occur during application startup/initialization once per instance/run of your application.

Interested in source, documentation, etc.? http://rtgemincl.rubyforge.org/

More Efficient Software = Less Energy Consumption: Green Computing isn’t just Hardware and Virtualization

Green is a great buzzword, but the real-world driver for many “green” efforts is cost. Data center power is expensive. Years ago, Oracle moved a major data center from California to my town Austin, Texas. A key reason: more predictably priced, cheaper power in Texas vs. California. What if Oracle could make the data center half the size and take half the power because its software ran more efficiently?

Your bank, your brokerage, Google, Yahoo, Facebook, Amazon, countless e-commerce sites and more often require surprisingly many servers.  Servers have traditionally been power-hungry things favoring reliability and redundancy over cost and power utilization.  As we do more on the web, servers do more behind the scenes.  The amount of computing power or various subsystem capabilities required varies drastically based on how an application works.

These days, hardware vendors across the IT gamut try to claim their data center and server solutions are more power efficient. The big push for consolidation and server virtualization (the practice by which one physical server functions as several virtual servers which share the hardware of the physical machine) does make some real sense.  In addition to using less power, such approaches often simplify deployment, integration, management and administration. It’s usually easier to manage fewer boxes than more, and the interchangeability facilitated by things like virtualization combined with good planning make solutions more flexible and able to more effectively scale on demand.

Ironically, the issue people seem to pay the least attention to is perhaps the most crucial: the efficiency of software.  Software orchestrates everything computers do.  The more computer processors, memory, hard drives and networks do, the more power they need and the bigger or more plentiful they must be. One needs more servers or more power burning servers the more operations those servers must perform.  The software is in charge.  When it comes to operations the computer performs, the software is both the CEO and the mid-level tactical managers that can make all the difference in the world.  If software can be architected, coded or compiled to be manage more efficiently the operations per unit of work produced goes down.  Every operation saved means power saved.

Computers typically perform a lot of overly redundant or otherwise unneeded operations. For example, a lot of data is passed across the network not because it absolutely needs to be, but because it’s easier for a developer to build an app that operates that way or the application to be implemented that way in production. There are applications that use central databases for caches when a local in-memory cache would not only be orders of magnitude faster but also burn less power. Each time data goes across a network it must be processed on each end and often formatted and reformatted multiple times.

A typical web service call (REST, SOAP, etc) – the so-called holy grail of interoperability, modularity and inter-system communication in some communities – is a wonderful enabler, but it does involve parsing (e.g. turning text data into things the computer understands), marshalling (a process by which data is transformed typically to facilitate transport or storage) and often many layers of function calls, security checks and other things.  The use of web services is not inherently evil, but far more carbon gets burned to make a web service call to a server across the country or even inches away than it is for the computer to talk to its own memory.  It’s also a lot slower.

Don’t get me wrong, I’m a big believer in the “army of ants” approach. However, I see the next big things in power utilization being software driven. We’re going to reach a point where we’ve consolidated all we reasonably can, and at that point it’s going to be a focus on making the software more efficient.

If my code runs in a Hadoop-like (Hadoop is open source software that facilitates computing across many computers) cluster and the framework has tremendous overhead compared to what I’m processing, how much smaller could I make the cluster if I could remove that overhead? What if I process more things at once in the same place? What if I batch them more? What if I can reduce remote calls? What if I explore new languages like Go with multi-core paradigms?  What about widely deployed operating systems like Linux, Windows and MacOS become more power efficient.  What about widely used apps consuming less power hungry memory?  What about security software taking fewer overhead CPU cycles?  Can we use multi-core processing more efficiently?

In most cases, performance boosts and power savings go hand-in-hand.  Oriented toward developers, here are a few more obvious areas for improvement.  Most are pre-existing good software design practices:

– Caching is the first obvious place:  (1) more caching of information, (2) less reprocessing of information, (3) more granular caching to facilitate caching where it was not previously done.

– Data locality:  Do processing as close to where data resides as possible to reduce transportation costs.  Distance is often best measured not in physical distance but in the number of subsystems (both hardware and software) that data must flow through.

– Limit redundant requests:  Once you have something retrieved or cached locally, use it intelligently:  (1) collect changes locally and commit them to a central remote location such as a database only as often as you need to, (2) use algorithms that can account for changes without synchronizing as often with data on other servers.

– Maximize use of what you have:  A system is burning power if it’s just on.  Use the system fully without being wasteful:  (1) careful use of non-blocking (things that move on instead of having the computer wait for a response from a component) operations in ways that let the computer do other things while it’s waiting;  (2) optimize the running and synchronization of multiple processes to balance use, process duration and inter-process communication such that the most work gets done with least waiting or overhead.

– Choose the language, platform and level of optimization based on amount of overall resources consumed:  Use higher performance languages or components and more optimizations for sections which account for the most resource utilization (execution time, memory use, etc.).  Conversely, use easier to build or cheaper components that account for less overall resource use so that more focus can go to critical sections.  (I do this in practice by mixing Ruby, Java and other languages inside the JRuby platform.)

In certain applications, maybe we don’t care about power utilization or much at all about efficiency, but as applications become increasingly large and execute across more servers development costs in some scenarios may become secondary to computing resources.  Some goals are simply not attainable unless an application makes efficient use of resources, and that focus on efficiency may pay unexpected dividends.

Developers especially of large-scale or widely deployed applications, if we want to be greener let’s focus on run-times, compilers and the new and the yet-to-be-developed paradigms for distributed massively multi-core computing.

There is a story that Steve Jobs once motivated Apple engineers to make a computer boot faster by explaining how many lifetimes of waiting such a boost might save.  Could the global impact of software design be more than we imagine?

Why Ruby on Rails + JRuby over PHP: My Take, Shorter Version

As a Ruby, Java and occasional C/C++ developer who has also written some production code in PHP, I work with and tend to prefer the power and flexibility provided by a JRuby + NetBeans + Glassfish stack over PHP.  Here is my attempt to somewhat briefly describe not only why but also to encourage others to develop in RoR vs. PHP:

Pros

–          Exceptionally high developer productivity with:

  • “Programming through configuration” philosophy
  • Emphasis on rather complete default behaviors
  • Write-once (DRY) orientation
  • Simple ORM (ActiveRecord) means a lot less SQL with minimal fuss
  • Dynamically typed language means a lot less thinking about variable declarations
  • Result:  A lot less grunt work; more focus on “real work”

–          Strongly encourages clean MVC architecture

–          Test frameworks

  • TestUnit is easy to use and effective
  • Enables test driven development (TDD) often omitted in PHP world
  • UI mocking frameworks are available

–          Pre-packaged database migrations feature eases schema creation and changes

  • Helper methods further simplify and aid to avoid writing SQL
  • Roll back or forward to arbitrary versions

–          Significant pre-packaged forms and JavaScript/AJAX UI support

–          Ruby language easy to learn and more versatile

  • Like PHP, Ruby language’s initial learning curve is much easier than Java, C#, etc.
  • Like PHP, Ruby language conducive to scripting as well as slightly better OOP support
  • Ruby language skills can be leveraged for use in environments outside web applications

–          Vendor support by Sun Micro

  • Dedicated team and significant JRuby project
  • Good support in NetBeans IDE
  • Quality Glassfish app server from JEE world
  • Provides integrated NetBeans, Glassfish, JRuby stack in one download

–          Tap JEE power from within Ruby

  • JRuby allows fairly seamless access to Java and JEE libraries and features as well as your own Java code should you desire
  • Result:  You can start simple without being boxed in, and you can later add a lot of enterprise-grade sophistication.

–          Community

  • Contains a lot of talent from JEE world
  • Libraries that implement simpler versions of enterprise-oriented features
  • Community tends to be rather friendly and inclusive

Cons

–          Maturity

  • Despite making huge strides, acceptance remains low at more conservative companies
  • Hosting options limited in comparison to PHP
    • Dedicated server or VPS
    • Amazon EC2
    • Smaller pool of shared hosts
  • The ORM can be a memory hog
  • Fewer jobs open due to fewer projects (job to applicant ratio might be greater though?)
  • Fewer sysadmins and established maintenance procedures
  • Less support, fewer developers to maintain RoR apps

–          LAMP-like scalability limitations for conventional architecture are comparable or more resource intensive than most PHP solutions

–          Of course, if venturing heavily into cross-platform JEE territory the learning curve steepens dramatically

LINK: Interview about Data Grids by Ryan Slobojan w/ Cameron Purdy, VP Development at Oracle

Interview with Cameron Purdy, VP Development at Oracle, about data grids. Interesting insights, and several things I’ve been saying for a good while. 🙂

http://www.infoq.com/interviews/Data-Grid-Cameron-Purdy

Metered Broadband? It’s Not Particularly New or Totally Evil – A Brief Introduction to Commercial Bandwidth Services Pricing

Many consumers are in arms over announcements by several providers that they will begin charging overage rates or limiting data transferred. In fact, much of the hosting industry and higher end commercial solutions provide Internet connectivity on a basis of (1) the physical line and (2) the amount of bandwidth actually used.

For example, a provider might charge $20 a month for a network connection that might have a capacity of a 100 megabits or 1000 megabits per second. The provider might then charge a separate fee depending on how much of that connection is used. Bandwidth is often metered on a megabit per second (8 megabits in a megabyte) or based on the total amount transferred often measured in gigabytes.

When bandwidth is sold on a megabit per second (often abbreviated “mbps”) utilization rate, it is often metered by reading actual bandwidth flowing through the connection every so many minutes. In industry standard 95th percentile billing, the highest 5% of those readings are thrown out. The customer is then billed based on the “sustained 95th percentile”.

Under 95th percentile assuming a monthly billing cycle, the customer could in principle use much more bandwidth than usual for up to about 36 hours and would not be billed for the increased amount. So, the 5% in 95th percentile lets customers retain some flexibility for less frequent “bursts”.

Per “bucket” or “data transferred” billing is just so much money per gigabyte (or other amount).

Customers typically pay for:
(1) the line –
Physical line or uplink to provider.
(2) commit –
The amount of bandwidth for which the customer agrees typically over some contract term to purchase. This bandwidth is sold at a “commit rate” which is often less expensive than the overage rate.
(3) overage –
The amount of bandwidth over the commit rate. Overage bandwidth is sold at an “overage rate” which is often double or so the commit rate.

Higher overage vs. commit rates encourage customers to take on larger commits ensuring ISPs can better plan their infrastructure. Higher overage rates also account for the inherently often higher cost and over provisioning necessary to provide services when demand is less predictable.

A service provider that has unpredictable bandwidth utilization must choose among (1) over provisioning infrastructure and charging more money for services or (2) providing a lower quality of service particularly at peak times and likely cutting corners elsewhere.

A service provider that has many customers all paying the same rate but using very different amounts of bandwidth must (1) charge all customers higher rates or (2) deliver a lower overall quality of service to all customers.

Your power is metered. Your cell phone is metered. You pay for the gasoline you burn in a car. You choose whether to buy expensive or inexpensive products. You choose the nature and quality of what you consume often based on what you’re willing to pay.

In spite of some of the uproar, I believe that charging for or even capping bandwidth based on usage is in fact fair. Implemented properly, such efforts could result in a higher quality of service for all consumers.

The key issue should be whether prices charged for overage and larger commits are fair.

Unapologetically Embracing the Term: Artificial Intelligence

In a college course on neural networks, a professor once described to the class how the reputation of artificial intelligence had taken a nose dive in the 1980’s. A divided community and its pundits had built up a perception that C-3PO-like robots and talking, thinking computers were not far off. AI’s visionaries over promised and under delivered.

To this very day, entrepreneurs hesitate to utter the words “artificial intelligence” for fear of losing credibility. Various systems are often called by more specific names whether it be “Bayesian classifier”, “prediction system”, “search engine”, “knowledge base”, etc. These terms all have various meanings known well to the AI community, but we dare not lump them together and utter the words “artificial intelligence.”

There are plenty who would say I am bastardizing terminology. Artificial intelligence’s very definition is gray. Is a car engine that employs a neural network to manage a fuel air mixture actually intelligent? Is Google intelligent? At what point is information retrieval AI? Is a spell checker AI? As many others have said before me, I take the viewpoint that AI (or oftentimes things that apply AI) is a continuum without clearly defined boundaries.

Rather than trying to carefully classify certain algorithms, I devise solutions that make use of various methods that might be borrowed from an AI textbook, might arise from mathematics or that simply come from my own ideas. If the approach is particularly probabilistic without adhering to well defined mathematics or relies on certain kinds of innovations employing non-deterministic or difficult to predict behavior, I tend to call it AI.

During the course of applying or developing AI, I rarely use such words as “artificial” or “intelligent”. Afterall, to me I’m just building a program in a way that makes sense to me.

The most difficult to solve problems in practical applications tend to be those with many possible answers or no exact answers. We run into cases where we cannot build a computer program to solve the problem with a reasonable amount of time and computing resources. Other times, given infinite time and resources the problem is still unsolvable. In computer science, these are often problems said to have “non-polynomial” solutions. For such problems, we can not solve them at all or we must devise a solution that provides an approximate answer.

Approximate answers to hard problems very often involve smart solutions — artificially intelligent solutions. Much of AI is about reducing a problem to what matters most and then pumping out a best guess … just like real human beings semi-solving real problems.

As we approach more human or more intelligent approaches, I’m unafraid to call these solutions “artificial intelligence”.

With vast amounts of computing power and more creative approaches to problems, I believe our constraints to building pretty good solutions are more and more just the limitations of our own minds. And even there, plenty of AI algorithms do things their own creators (including myself) don’t fully comprehend.

I don’t think about “am I solving a problem logically and intelligently” so much as I try to approach all problems logically and intelligently. But if you ask whether I’m building AI … most of the time in these situations my answer will be “Yes, in which shade of gray?”

OpenCL – common framework for CPU+GPU computing

Very interesting:

“OpenCL is a programming framework that allows software to run on both the CPU and the graphics processor of the computer.”

“…earlier this year Apple offered OpenCL to the Khronos Group, a standards-setting organization, and Intel, Nvidia and AMD joined forces to create a standard that would work on multiple chips.”

source: http://gigaom.com/2008/12/26/opencl-gives-your-computer-wings/

Thanks JranDe for the heads up on this.

Wikipedia has a code example:
http://en.wikipedia.org/wiki/OpenCL#Example